
Not surprisingly, this Nintendo game offers quite a bit. You can even shoot Yoshi in the back of the head if you feel like it. In the only first-person light gun adventure everybody’s favorite Italian plumber has ever starred in, Mario must contend with water traps and pits, hordes of oncoming enemies, and teched-up Koopa kids in mechs. In Yoshi’s Safari, Mario rides into battle on Yoshi while blowing away Koopa’s forces with a rapid-firing bazooka. So King Koopa has invaded Jewelry Land along with the Koopalings, deposed the king, and stolen the kingdom’s jewels, and only Mario can save it.
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On the plus side, a Super Scope 6 cartridge usually goes for very little.įind Super Scope 6 on Yoshi’s Safari While many of these games have managed to separate themselves from the Scopes they came with, no true collector will own a Scope without having one of these cartridges alongside it. These games range from a pseudo-Tetris, to a Whack-A-Mole variant, to a game where you shoot down incoming alien fighters, all while using the Super Scope. The cartridge contains six games packed into two categories, hence the title. So here they are, the light gun games of the Super Nintendo: Super Scope 6Īlso known as Nintendo Scope 6, Super Scope 6 was the pack-in title for the Super Nintendo Super Scope. But for those who have access to the tools to play them and frankly just want to sit down and shoot something, there are some interesting titles that never received the attention they deserve. Konami even went so far as to release their own light gun for their game Lethal Enforcers. Even worse, while many of the light gun games released on the Super Nintendo are quite good, not all of them used the Super Scope. Relatively few games used it for various reasons, and the Super Scope did not have a great impact. It resembled a bazooka, including a forward grip and a pad for the shoulder, as well as a small scope to aim. The Super Scope would be the official light gun for the Super Nintendo. In some cases they are vastly different from the material they’re based on, but they’re there, and they’re worth checking out.
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It would be a strange transition period for both, as the light gun titles would never gain the popularity they had with the NES Zapper, and the FPS titles would be overshadowed by their PC counterparts and their successors on the Nintendo 64. From there it was all bets off, and while FPS titles would became an important part of the Nintendo 64 collection, light gun games would be conspicuously absent from Nintendo’s lineup for the next two console generations.īut despite Nintendo’s heavy-handed methods, both Light Gun Games and First Person Shooters would appear on their second console. And in their blood-thirsty arguments, the two would find themselves thrown up before the United States Senate over violence in video games, where Nintendo looked to be doing well…until Sega pulled out Nintendo’s Super Scope as an exhibit. This is the generation where the “Nintendo makes kiddy consoles” argument really began to take hold, following an ad campaign by Nintendo’s biggest competitor at the time, Sega, to show the Genesis (or Megadrive, depending on the region) as the cool choice for an older audience.

Considering their tight hold on product and their emphasis on censorship, Nintendo’s attitude towards some of the more extreme material in these games was either to cut it or ban it, sometimes with very odd results. Perhaps its not surprising that both the Light Gun and First Person Shooter genre never really took off on Nintendo’s second console.

Super Nintendo Light Gun Games and First Person Shooters
